
Main downside is his heal is weak (though it does clear stun and horror).Īcolyte of the Sun: Really strong, especially with other modded heroes. Kind of a weak hybrid of Vestal, Houndmaster, and Occultist. He works well built around a mark team and vs unholy or eldrich. His main gimmick is having a very strong stun that knocks the target back and slows them, great vs cultist or fungal groups.

All of them are pretty fun to use in my opinion, and most of them fit in pretty well with the game's theme and art style.Įxorcist: Kind of underrated, seems a little underpowered until you learn how to work him to your advantage. I'd also like to recommend the Exorcist, Slayer, Werewolf, and Snake Charmer. There's a few I've heard about that are OP but none of the ones I've personally used break the game in any way. Modmakers have generally been really good about not deliberately breaking the game and if anything, most of them actually make the game more difficult if you use them. These are just nearly perfect and The Sisters class is almost a piece of art demonstrating what it is possible to do with the existing game mechanics.

Some of them are massively OP and can break the game if misused (but the game can be broken using exploitative strategies available in vanilla).įor the most true to the actual game, I'd recommend all of Marvin Seo's mods. If you mean are they compatible with the game itself? Mostly, they are. Originally posted by Skinny Pete:I haven't seen a single class mod that by itself (without some weird interaction with another mod) breaks the game.
